This page has pictures of the demos
presented at this year's World of Commodore show.
The demo schedule for WoC 2008.
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The Shredz64 splash screen. Shredz is a C64 port of Guitar Hero; see
the exhibit hall page for a couple of
other Shredz pictures.
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Toni explains how the guitar controller is interfaced (functions that
do not map directly to the joystick port are assigned POT ranges).
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The Shredz64 game screen (sorry about the blurry sprites).
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Golan prepares to demo
the 1541
Ultimate, which is the Cadillac of the new class of storage
devices that have become available. Not only does it support
fastloaders (including GEOS), but its FPGA reproduces the 1541 so
faithfully that you can hear the heads stepping through its audio
output!
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Closeup of the 1541 Ultimate (without the audio cable).
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Leif demos the latest version (4.1)
of IDE64. This
device, although it supports memory cards and has a clock port for
Ethernet, does not directly support D64 images. But it is able to copy
files directly to and from a PC hard drive.
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Closeup of Leif's IDE64. It can transfer large piles of data to the
'64 at DMA speeds, which makes cross-development easy and opens up the possibility of mind-blowing
demos.
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Jim Brain shows the latest version of the μIEC, which now supports SD
cards. This device is very small and supports CMD partitions and
syntax, although support for fastloaders must be added in the firmware
(JiffyDOS is supported).
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Jim soldering μIEC boards at his table, which resembled an
archeological dig. What will future historians think?
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Splash screen of the VIC-20 MegaCart, which allows switching in
cartridge images of a huge amount of games and other software.
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Brian Lyons demoing the MegaCart.
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The new wave player
in MSSIAH, which Rob
Adlers showed us. MSSIAH is the follow-on product to Prophet64, and
only just became available. The wave player allows samples to be
played from a connected MIDI keyboard.
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The MSSIAH sequencer, which is similar to that in Prophet64.
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Closeup of MSSIAH, connected to one
of Mangelore's
stereo SID boards.
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After the demo, Rob played "Neon Lights" for us, controlling MSSIAH
from a MIDI keboard to demonstrate its practical application.
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Leif Bloomquist could have issued standby passes for the people who
wanted to
play NetRacer,
which networks eight C64s with Ethernet cards.
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Leif showed his excellent taste in development tools by running the
Java-based server component of NetRacer from
within NetBeans.
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Greg Nacu prepares for his demo of
the WiNGs operating system.
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WiNGs requires a SuperCPU with a SuperRAM
card to run, but boasts true preemptive multitasking. Greg
demonstrated this by
showing video playback while
simultaneously resizing a JPEG image.
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This is the WiNGs app Greg is working on, called SpiffyPAINT. Note the
ability to define layers (the line passes "underneath" one of the
pattern circles). Look out, GIMP!
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The "FrankenBox" Greg ran his demo on, which began life as an
SX-64. The SuperCPU with its SuperRAM card is visible at center (look
for the three toggle switches).
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